Official Rules PDF picture_as_pdf

Class Details

Class Shots: Initial Shots: Resupply Shots: Max Lives: Initial Lives: Resupply Lives: Max Missiles Hit Points Shot Power
Commander 30 5 60 15 4 30 5 3 2
Heavy Weapons 20 5 40 10 3 20 5 3 3
Scout 30 10 60 15 5 30 - 1 1
Ammo Carrier - - - 10 3 20 - 1 1
Medic 15 5 30 20 0 20 - 1 1

Scoring

Event Score Special Points Notes
Zap opponent 100 1 -
Zap team -100 - -
Missile opponent 500 2 -
Missile team -500 - -
Destroy target 1001 5 -
Detonate nuke 500 - -
Get zapped -20 - Lose 1 life
Get Missiled -100 - Lose 2 lives
Get nuked 0 - Lose 3 lives

MVP Points

  • All Players
    • Accuracy: .1 point for every 1% of accuracy, rounded up (ie 75% = 7.5 pts).
    • Medic Hits: 1 point for each hit on an enemy Medic. -1 for hitting your own Medic.
    • Elimination: Minimum 1 point if your team eliminates the other team, increased by 1/60 for each of second of game time remaining above 1 minute.
    • Cancel opponent's nuke: 3 points.
    • Cancel own team's nuke: -3 points.
    • Get missiled: -1 point.
    • Get eliminated: -1 point (does not apply to Medics).
  • Commander
    • Missiles: 1 point for missiling an opponent (does not apply to bases).
    • Nukes: 1 point for each successful nuke.
    • Score bonus: 1 point for every full 1000 points over 10,000.
    • Get nuke canceled: -3 points.
  • Heavy Weapons
    • Missiles: 2 points for missiling an opponent (does not apply to bases).
    • Score bonus: 1 point for every full 1000 points over 7000.
  • Scout
    • Rapid fire: 0.5 points for each time you activate rapid fire.
    • Hits vs. Commander/Heavy: 1 point (applied fractionally) for every 6 hits on an enemy Heavy or Commander.
    • Score bonus: 1 point for every full 1000 points over 6000.
  • Ammo Carrier
    • Power Boost: 3 points each time you activate power boost.
    • Score bonus: 1 point for every full 1000 points over 3000.
  • Medic
    • Power Boost: 2 points each time you activate power boost.
    • Survival Bonus: 1 point if you are still alive when the game clock expires.
    • Score bonus: 1 point for every full 1000 points over 2000.
    • Score bonus: 1 point for scoring at least 3000 points