Official
Rules PDF picture_as_pdf
Class Details
Class |
Shots: Initial |
Shots: Resupply |
Shots: Max |
Lives: Initial |
Lives: Resupply |
Lives: Max |
Missiles |
Hit Points |
Shot Power |
Commander |
30 |
5 |
60 |
15 |
4 |
30 |
5 |
3 |
2 |
Heavy Weapons |
20 |
5 |
40 |
10 |
3 |
20 |
5 |
3 |
3 |
Scout |
30 |
10 |
60 |
15 |
5 |
30 |
- |
1 |
1 |
Ammo Carrier |
- |
- |
- |
10 |
3 |
20 |
- |
1 |
1 |
Medic |
15 |
5 |
30 |
20 |
0 |
20 |
- |
1 |
1 |
Scoring
Event |
Score |
Special Points |
Notes |
Zap opponent |
100 |
1 |
- |
Zap team |
-100 |
- |
- |
Missile opponent |
500 |
2 |
- |
Missile team |
-500 |
- |
- |
Destroy target |
1001 |
5 |
- |
Detonate nuke |
500 |
- |
- |
Get zapped |
-20 |
- |
Lose 1 life |
Get Missiled |
-100 |
- |
Lose 2 lives |
Get nuked |
0 |
- |
Lose 3 lives |
MVP Points
- All Players
- Accuracy: .1 point for every 1% of accuracy, rounded up (ie 75% = 7.5 pts).
- Medic Hits: 1 point for each hit on an enemy Medic. -1 for hitting your own Medic.
- Elimination: Minimum 1 point if your team eliminates the other team, increased by 1/60 for each of second of
game time remaining above 1 minute.
- Cancel opponent's nuke: 3 points.
- Cancel own team's nuke: -3 points.
- Get missiled: -1 point.
- Get eliminated: -1 point (does not apply to Medics).
- Commander
- Missiles: 1 point for missiling an opponent (does not apply to bases).
- Nukes: 1 point for each successful nuke.
- Score bonus: 1 point (applied fractionally) for every 1000 points over 10,000.
- Get nuke canceled: -3 points.
- Heavy Weapons
- Missiles: 2 points for missiling an opponent (does not apply to bases).
- Score bonus: 1 point (applied fractionally) for every 1000 points over 7000.
- Scout
- Hits vs. Commander/Heavy: .2 points for every hit on an enemy Heavy or Commander.
- Score bonus: 1 point (applied fractionally) for every 1000 points over 6000.
- Ammo Carrier
- Power Boost: 3 points each time you activate power boost.
- Score bonus: 1 point (applied fractionally) for every 1000 points over 3000.
- Medic
- Power Boost: 3 points each time you activate power boost.
- Survival Bonus: 2 point if you are still alive when the game clock expires.
- Score bonus: 2 points (applied fractionally) for every 1000 points over 2000.