Class Details
ClassShots: InitialShots: ResupplyShots: MaxLives: InitialLives: ResupplyLives: MaxMissilesHit PointsShot Power
Commander3056015430532
Heavy Weapons2054010320533
Scout30106015530—11
Ammo Carrier———10320—11
Medic1553020020—11
Scoring System
EventScoreSpecial PointsNotes
Zap opponent1001—
Zap team-100——
Missile opponent5002—
Missile team-500——
Destroy target10015—
Detonate nuke500——
Get zapped-20—Lose 1 life
Get Missiled-100—Lose 2 lives
Get nuked0—Lose 3 lives
MVP Points System

All Players

  • Accuracy: 0.1 point per 1% (75% = 7.5 pts)
  • Medic Hits: 1 point per enemy Medic hit; -1 for friendly
  • Elimination: Minimum 4 points; +1/60 per second over 3 minutes
  • Cancel opponent's nuke: 3 points
  • Cancel own team's nuke: -3 points
  • Get missiled: -1 point
  • Get eliminated: -1 point (excludes Medics)

Commander

  • Missiles: 1 point per opponent missile
  • Nukes: 1 point per successful nuke
  • Score bonus: 1 point per 1000 over 10,000

Heavy Weapons

  • Missiles: 2 points per opponent missile
  • Score bonus: 1 point per 1000 over 7,000

Scout

  • Hits vs. Commander/Heavy: 0.2 points per hit
  • Score bonus: 1 point per 1000 over 6,000

Ammo Carrier

  • Power Boost: 3 points each activation
  • Score bonus: 1 point per 1000 over 3,000

Medic

  • Power Boost: 3 points each activation
  • Survival Bonus: 2 points if alive at clock expiration
  • Score bonus: 2 points per 1000 over 2,000